I invite you to please copyedit the article, and even incorporate new sources that have appeared since the release of the rebooted title (e.g. Thank you for reaching out רפאל-אולדסקול:! I am Jewish but I don't speak Hebrew, so I had to battle with Google Translate to put this article together.In this demo, you will audition to the next summer blockbuster 'Captain Starquartz' with bipolar director Hector Fluffmaker and other wacky characters. contribs) 14:23, 27 June 2018 (UTC) Reply It is a comedy adventure that follows washed-up actor Hezi Piposh in his attemps at going to hollywood.Preceding unsigned comment added by רפאל-אולדסקול ( talk I've been studying Israeli gaming history for years, and I wish I could help more, but for now this is what I can do.Ĭheers. So I'm starting the "Disputed" section and hereby calling editors to do extensive fact-checking, examine the sources and fix up what's possible. I am pretty sure there is much more to fix, but unable to take on the work at the moment. I noticed these errors just briefly checking the article. "they set up a small graphics business called Pardes Hanna (פרדס חנה)": Actually, Pardes Hannah is the name of the city in which they were working, in the actual source (which I now checked) the name of the studio isn't mentioned. Which is why they released Piposh as freeware.Īnother example shows how information was lost in translation. Source #8 which was cited for "the Israeli video gaming industry was practically non-existent", but the source from 2008 actually quotes Piposh's creators saying the opposite, about how people remember the games which were made in the 90s, but less games were being made in Israel (this is the aforementioned decline) and they don't want their games to be forgotten. Piposh came out closer to when the Israeli gaming scene started declining, several years before it took a turn towards social games, casino and casual gaming, where the majority of Israeli industry operates today. There were even several gaming magazines printed regularly at the time (Wiz, Freak, etc.). Publishers like Bug actively sought local developers and marketed their games physically in stores. Companies like Makh-Shevet (מחשבת) and Compro, as an example, developed their own tech and fully-fledged games back then (Cyclemania, Master of Dimensions, etc). The article claims Piposh was "created at a time when the Israeli video gaming industry was all but non-existent" - This is categorically false, as the Israeli gaming industry was at its peak in the 90s with several companies competing with games, developing engines and trying to become successful both inside Israel and abroad. This could be because the writer didn't know Hebrew, which is the language of some of the sources (understandably). Some errors misrepresent the Israeli gaming industry history, others are broken translations, and in some cases the cited sources don't support the article (sometimes claiming the contrary). There are numerous errors in the article, many of which can mislead the reader.
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